Documentation: 0.5.0 (source: v0.5.0).
# Guides

> Task-focused guides for each gameplay capability.

Markdown source of https://docs-v0-5-0.atlas-kit-docs.pages.dev/guides/ — see https://docs-v0-5-0.atlas-kit-docs.pages.dev/ai/ for the full machine-readable surface.

One guide per gameplay capability. Each explains the shape of the thing, the
game mechanics behind it, how to read it, and the traps worth knowing.

Start with [identity](/guides/identity/) if you are new: almost every read
begins by working out whose data you are asking for.

## The spine

How you find anything at all.

- [You](/guides/identity/) — your wallet, profile, and character
- [Council Rank](/guides/council-rank/) — the account-wide rank, XP, research, and perks
- [Fleets](/guides/fleets/) — fleet state, and where a fleet actually is
- [Warp & subwarp](/guides/moving-a-fleet/) — plan, sign, execute, and refresh one move
- [Starmap](/guides/world/) — systems, planets, and asteroids

## What fleets carry and do

- [Cargo](/guides/cargo/) — what a fleet holds, and why quantities are bigint
- [Mining](/guides/mining/) — extraction as a rate rather than a total
- [Combat](/guides/combat/) — combat status, loot, and the outlaw flag
- [Scanning](/guides/scanning/) — patterns, state, and derived cooldowns

## Places and production

- [Starbases](/guides/starbases/) — your own state at a starbase
- [Crafting](/guides/crafting/) — recipes and the processes that run them
- [Crafting habs](/guides/crafting-habs/) — the facility: buildings, modifiers, and rent
- [Claim stakes](/guides/claim-stakes/) — claims on bodies, their buildings and yield
- [Markets](/guides/markets/) — order books, and why prices are local

## Standing and rewards

- [Factions](/guides/factions/) — the three factions, standing, and diplomacy
- [Loyalty points](/guides/loyalty/) — points within your faction, and each epoch's ATLAS share
- [Rewards](/guides/rewards/) — versioned configuration and treasuries

## A note on entry points

Identity, world, fleets, cargo, starbases, claim stakes, mining, crafting, and
markets are composed into the root client, so `sage.fleets` and friends work.

Combat, scanning, rewards, factions, and loyalty are **capability-only**: they
are stable public entries, but you import them directly and pass the context.
Each of those guides shows the import.
